samedi 27 novembre 2021

Now, as much as I love Fire Emblem, I also like other games, believe it or not. I've always love the Nintendo 64 Zelda titles, and I've always had an affinity for Malon. I like her simple design, and my headcanon is that she married Link, and this is why Twilight Princess Link is a rancher. There are many other characters that would be more obvious picks, but I also like the idea of challenging myself to think of moves for a character that normally wouldn't be much of a fighter. This moveset is sillier than the last three, but I think it will provide an interesting way to implement a horse assist system.


Malon:


Carrot meter:


As the one who has raised Epona, it seemed like a good idea to incorporate her in her moveset. Malon will be able to store up to three charges on a carrot meter, inspired by the one present in Ocarina of time. She will start every stock with one charge, and will be able to add supplemental charges by singing Epona's song. This will be set to down B, but this will be explained further below.


A+B while holding a direction unleashes Epona who would appear, not unlike an assist from the Marvel series, and then take an action. In several instances, Malon can continue to move, unimpeded and without interruptions. This enables her to creatively extend comboes beyond what is normally possible.


Neutral B: Bow - A reference to Romani in Majora's mask. Fairly weak projectile. Can angle up diagonally. The arrow does not travel as far as Link and has more of an arc to it.


Side B: Cow Bell - She swings a giant cowbell overhead with force. It is slow to start, and hitting a foe with the bell hits hard, like a Kirby hammer. If it is grounded, as it hits the ground, it launches a soundwave forward, like a stronger Power Wave.


https://youtu.be/l04oI4VJJwU?t=74 


Down B: Sing - Tapping once has Malon sing Epona's song. It increases her carrot meter by one. She can hold the button to continue playing seamlessly and keep charging her carrot meter at up to 3.


Up B Cuccoo Flight: jumps and uses a cuckoo above her head to glide down slowly. Good horizontal recovery, but not much height. The cucco will peck whatever it hits from the front. She can tap A to throw the cucoo, and if she lands with it, she can keep it and throw it at any time. When thrown, the cuccoo will fly forward horizontally and slowly and peck whatever is in its path. Upon landing, it leaves.


----


Assists:


A+B: Epona appears where Malon stands and does a kick with its back hooves. Pretty strong.


https://youtu.be/4jEM0vbr3q4?t=136


A+Side B: Send Epona careening forward. It headbutts opponents. Vertical KB for combo potential.


https://youtu.be/4jEM0vbr3q4?t=51 


A+Down B: Epona stomps on the ground, impacting any opponent nearby with a shockwave. I have two potential ideas here. Powerful if hits opponents, but if barely misses, can trip., which Malon can use for tech chases


https://youtu.be/4jEM0vbr3q4?t=95

 or 

https://youtu.be/4jEM0vbr3q4?t=183

or

https://youtu.be/4jEM0vbr3q4?t=300



A+Up B: Epona will leap forward and up in an arc, intercepting people above.


https://youtu.be/4jEM0vbr3q4?t=81 

or 

https://youtu.be/4jEM0vbr3q4?t=202 


---


Normals:


Jab:


Single jab, then multihit jabs, then final stab hits harders and send foes flying forward a bit.


https://youtu.be/TcwC2dbl6Kg?t=267 


---


Dash attack:


Vaulting attack. Will vault, spin, then slam down with the pitchfork. Can instead choose to forego the final attack and press jump at the apex of the move and jump out of it, higher than you normally could. The first part of the attack where Malon vaults is slightly vertical and forward. For the second part of the move, because it is a two-step process, is does have decent power.


https://youtu.be/TcwC2dbl6Kg?t=247


Could also end in:


https://youtu.be/2H_pP1fiSuU?t=19 


Or


Running stab. Good range, but she stumbled a bit as she is not a trained fighter. Strong Dash attack from the video can also be used to have a more vertical slice at the end instead.


https://youtu.be/TcwC2dbl6Kg?t=73 


---


Tilts: These is primarily focus on a pitchfork. Good range, not very strong, but gives her a means to set control enemy placement and to set up her assists.


Forward tilt: Awkward jab. Since it rises, could have a diagonal angle. And even send towards you as a pull in move. Tip us more effective.


https://imgur.com/Pv4x94K.gif


Up Tilt: Swipes upwards, sends up and a bit behind you.


https://youtu.be/V7G9roZW-as?t=186 


Down Tilt: Sweep with pitchfork. Good range. Can be used to neuter bad recoveries. Tip has more power


https://youtu.be/2H_pP1fiSuU?t=58 



---


Smashes: Her smash attacks will primarily use a giant cowbell. It will be heavy, so slow, but powerful. Many mkves are inslired by Marin, whkse shares simarities as a Zelda Songstress character.


Forward Smash: Spin Smash with the cowbell.


https://youtu.be/-9XY80Y8lII?t=128 


Down Smash: slams giant cowbell on both sides. Pretty strong damage. Strong, but somewhat slow.


Up Smash: Shakes giant cowbell on top of her head, causing shockwaves


https://youtu.be/-9XY80Y8lII?t=124 



---


Aerials:


Neutral air: She spins her pitchfork in a circular motion. Launching direction depends on where it hits. Usually up, but in the direction it hits.


Forward air: swipe forward, from low to high. Send a bit forward and up.


https://youtu.be/TcwC2dbl6Kg?t=98 


Or


https://youtu.be/2H_pP1fiSuU?t=49 


Back air: Stabs behind her, strongest at the end of the pitchfork.


https://youtu.be/V7G9roZW-as?t=103 


Down air: Stabs down, send up, very slight diagonal.


https://youtu.be/TcwC2dbl6Kg?t=100 


Or, jabs diagonally see video at 1:50:

https://youtu.be/TcwC2dbl6Kg?t=115 

But imagine it is not thrown. Tip has more power.


Up air: Malon pulls out her hand, and a cuccoo egg bursts open, revealing cuccoo, wings spread out. Strongest at the moment it bursts out.



---


Grab: Throws a lasso forward to grab enemies at range, like Link's hookshot. Does not tether offstage.


Pummel: Tightens lasso for damage.


Forward throw: swings opponent with the rope. She hurls it around her, and release forward.


Back throw: Heaves opponent like a bunch of straws.


Down throw: Break a pot on opponent's head.


Up throw: Cargo throw? As if she is carrying a bunch of hay.


---

Taunt:


Milk taunt: same as Toon Link, she deinks Lon Lon Milk and gets a small percent heal. However, there is a small chance of her getting Chateau Romani instead, which gives Malon a charge on her carrot meter.


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