dimanche 19 décembre 2021

Project M Moveset Writeup: Lilina

 


Lilina is Hector's daughter from Fire Emblem: The Blazing Sword. She is also Roy's canonical love interest and childhood friend in the Binding Blade. She is a character known for her compassion, but in game, she is also known as a glass canon. She isn't the fastest mage, and can get killed rather easily, but she has very high magic and her spells hit very hard. She is mostly tied with fire magic, albeit she can use other types. Still, since Soren uses Wind magic and vertical combat primarily, I wanted to differentiate her from him. She kills more off the sides of stages, and is actually not that great and killing form the top. This is why most of her upward attacks hit at a diagonal angle.

As a part of her moveset, she can charge her specials with runes, but also uses flaming representations of Armads and the Binding blade for some attacks. She doesn't swing them herself, but she does guide them with her hand. As per her in-game stats, imagine a more Zelda-like physics, hits very hard, but also gets hit very hard. Not slow, but also not very quick on her feet.


Specials:

 

Neutral B: Fireball: Conjures fireball above her head, not unlike Robin, chucks a fireball forward at an angle downwards, but it does go further. The angle is not as steep. Unlike Robin, this does not stun the opponent. It explodes on impacts and has mildly weak KB. If Lilina holds B, she will use the crit animation where she places three runes in front of her over time. Each level boosts the strength of the next spell used. She can bank that charge. If she charges, and then presses A+B, the fireball increases in power and the explosion radius increases. Full charge is a sizeable blast.

Reference:

https://youtu.be/NXXFoGpyQkI?t=183 Normal cast
https://youtu.be/NXXFoGpyQkI?t=230 Charge animation (three runes placement)


Side B: Forblaze: Sends a small spinning fireball straight forward. The spin is similar to a bola and is fashioned around the first bits of the Forblaze animations. This marks the enemy. A fireball will then appear high above the enemy and then descend from above the marked enemy. The fireball takes a few frames to descend and aims at the last known location. In other words, if the opponent dashes around, they can get out of the way. The marking works on shield as well. This attack is meant to get around defenses by applying pressure through a projectile. While it can be easily dodged under normal circumstances, in the heat of battle, you are always under pressure. This attack works best if Lilina attacks after the marking. If A+B is tapped, fireballs will descend in succession, equal to 1 plus the number of charges.

 

Reference:

https://youtu.be/NXXFoGpyQkI?t=233



Up B: Lilina Copter: Lilina summons a fiery representation of Armads, which the spins over herself, creating a trails of flames. She doesn't touch it, but manipulates it with magic. This flies her up, but definitely not as high as any of the other mages. Howver, this goes a bit higher than Hector. A higher crit charge would make a wider flame trail, and add power to it. The height increase would be fairly minimal. This has more kill potential than Up air, but leaves her vulnerable. Lilina tends to kill more off the sides, and as such, her aerial combat is lesser than the likes of Soren or Robin.

 

Reference:

https://pa1.narvii.com/6733/a563f74d591ffbf8be681e143c78bfc600742daa_hq.gif

 

Down B: Flame Pillar: Lilina sends out a spark of flames through the ground. It travels quickly and will erupt in a high pillar of flames it hits a grounded opponent. However, if the enemy is airborne, she would have to manually tap Down B again to cause the eruption. If you do so, she snaps her fingers, and there is a short animation to sit through. The pillar would be tall enough to reach higher than the lower battlefield platforms, short multihit, not a ton of KB, low angle. The charged version increases time the pillar is active and enemy is stunned, as well as overall damage. KB increases slightly, albeit ideally, Lilina would jump in with a strike of her own. If used in the air, the spark will fly diagonally downwards, then once it hits the ground, it will start travelling on it. If the spark touches an airborne opponent (or down B is pressed while it is not on the ground), it explodes. Similar effect to Fireball.


Reference:

https://youtu.be/LotBWHObw50?t=914


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Normals:

 

Jab: Single little explosion with a finger snap. Similar in function to Ganon jab.

 

Dash attack: Dash forward with hand in front. A shield of flames in front of her.

 

Reference:

https://static.wikia.nocookie.net/fireemblem/images/8/8c/Resplendent_Lilina_Skill.png/revision/latest/scale-to-width-down/1000?cb=20210419045956

 

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Smash attacks:


Forward Smash: Reaches forward and blasts an explosive, large gout of flame. Not quite unlike Charizard Side B, but more concentrated.


Reference:

Pose : https://static.wikia.nocookie.net/fireemblem/images/8/8c/Resplendent_Lilina_Skill.png/revision/latest/scale-to-width-down/1000?cb=20210419045956

 

Up Smash: Pops nearby enemies up with an upwards flame trail gesture, then blasts with powerful stream of flames (ends in explosion). Sends forward and up. KB is a little lower than 45 degrees.

 

Reference:

https://youtu.be/nfswHqMWiWw?t=95

 

Up smash alternative: Pillar of rising flame. 

 

Reference:

https://youtu.be/LotBWHObw50?t=33

 

 

Second Up Smash alternative: Lilina holds her hands to her chest as she glows with magic, and a pillar of flame erupts around her. It’s not very wide, but tall. Not great at killing from the top, and send diagonally in its KB, but good at getting foes above her.

 

 

Reference:

https://youtu.be/LotBWHObw50?t=278

 

 

Down Smash: Flames rise on both side as Lilina’s palm is open with a rune hovering over it. Then she suddenly clenches said hand into a fist and breaks the rune, and both pillars explode. Multi-hit at first, then explodes. Vertical KB.

 

Reference:

https://static.wikia.nocookie.net/fireemblem/images/4/48/P05-014PR_artwork.png/revision/latest/scale-to-width-down/596?cb=20200625012622

 

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Tilts:

 

Forward tilt: Summons a spinning flame wheel, multihit, sends upwards, but not too high. More range than F-smash, but more of a combo setter than a kill move. Very bad DI could have foes be easily comboed in N-air, but normally would combo with the much faster F-air.

https://youtu.be/Lz6Gf33xsMM?t=29


Up tilt: hand swing upwards, trail of fire.


Reference:

https://static.wikia.nocookie.net/fireemblem/images/c/c8/B05-005N.png/revision/latest/scale-to-width-down/721?cb=20160924213633

 

Up tilt Alternative: In the event that the stream of flames is not used, it would make a pretty fitting F-tilt anti-air.

 

Reference:

https://youtu.be/nfswHqMWiWw?t=95

 

Second Up tilt Alternative: Lilina moves both arms in an upwards circular motion, conjuring flames. See reference, but more graceful.


Reference:

Only.first part: https://youtu.be/LotBWHObw50?t=1085


The point of all of there is to interception aerial approaches

 

Down Tilt: A hand wave with a trail of flames. While this is a diagonally downward attack, this is actually a low angle forward attack. Not extremely strong, send a small distance away.

 

Reference:

https://youtu.be/LotBWHObw50?t=1261

 

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Aerials:



N-Air: Slow, but powerful all-around swing with a fiery representation of Armads. Her slowest aerial. Good kill potential. Leaves her vulnerable with higher landing lag. Lilina does not hold the fiery axe, but guides it with an open palm hand motion.

Reference:

https://youtu.be/pYKwsahc9gg?t=172

Hovering an axe with magic:

https://static.wikia.nocookie.net/fireemblem/images/d/d7/B21-071SR_artwork.png/revision/latest/scale-to-width-down/588?cb=20200625012617



Back air: Summons fiery representation of the Binding Blade. She doesn’t swing herself, she only controls it magically. It is similar utility to Melee Roy’s back air.



F-Air: Spins flames with finger. It hit forward at a slight low incline. First part is multihit. Final explosion has her snap her fingers to create said explosive force. Its utility is that it's a long hitbox duration. Explosion can potentially kill offstage, but keep in mind Lilina's lower than average recovery.


Reference:

https://youtu.be/nfswHqMWiWw?t=58

 

Up-Air:

Spins with flame twirl around her. Multi-hit, send up slightly. Ok at juggling. Since Soren would be more aerial-focused, I did not want to make this a kill move. It can however be used to rack up damage or try to lead into N-air, F-air, or a grounded attack if done close to the ground.

 

Reference:

https://s3-wiki.serenesforest.net/thumb/2/2d/B16-005.png/250px-B16-005.png

Other reference, but the aim is for the twister to end with her hand over her head.

https://static.wikia.nocookie.net/fireemblem/images/8/85/Lilina_Skill.png/revision/latest/scale-to-width-down/728?cb=20170205170056

 

Down Air: Palm down, flame explosion, meteors. The blast’s force bounces her up slightly.

 

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Throws:

 

Grab: Binds foes in a light rune

 

Reference:

https://fireemblemwiki.org/w/images/e/e0/Ss_fe07_light_rune.png

 

Pummel: Ignites foes.

 

Forward Throw: Slaps rune on foes, and fiery-blast them forward:

 

Reference:

https://static.wikia.nocookie.net/fireemblem/images/9/9d/S07-002ST_artwork.png/revision/latest/scale-to-width-down/596?cb=20200626131100

 

Back throw: Throws foes back with magical force and slashes them with a fiery representation of the Binding Blade.

 

Up Throw: Levitates opponent upwards (she doesn’t touch them), with hand raised up. She snaps her fingers and they explode, send forward and up diagonally.

 

Reference:

https://youtu.be/LotBWHObw50?t=104

https://static.wikia.nocookie.net/fireemblem/images/3/3f/Forblaze_Lilina_by_Sachiko_Wada.png/revision/latest/scale-to-width-down/705?cb=20190322212058

 

Down Throw: With the enemy trapped in the rune, a small flame pillar erupts from it. Sends upwards.

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