Pokemon is a franchise that has been known to not rock the
boat too much and stick to what they know. The franchise has evolved over time,
and things were added to try and spice up the formula, but very often, these
innovations feel more… tacked-on and easily-disposable.
One such addition was Mega Evolutions, in which you could
use a Mega Stone to temporarily evolve Pokemon beyond their final stage, akin
to a Digivolution in Digimon. In essence, it was a power boost to one pokemon
in a given battle. Mega Evolution was very powerful, with the only downsides
being that it was only usable on one Pokemon per battle, and it used up an item
slot.
There was some strategic process behind Mega Evolutions as
it would normally not be advisable to put a Mega Stone on every Pokemon in your
party, since only one of them could Mega Evolve in a given battle. That Pokemon
could only equip that specific item, and so you would strategically build your
team around getting them other kinds of items. Your Pokemon would also get a given
boost in stats, and could even have a change in type. For example, one of
Charizard’s Mega Evolutions actually gave him a dragon type. Furthermore,
skills could be changed, such as giving Adaptability to Mega Lucario, which
made him do 2X damage with Steel and Fighting type moves, as opposed to 1.5X.
It would turn him into a powerhouse, albeit he’d lose his immunity to flinching
for example. Kangaskhan could even get a second hit from the baby in its pocket
for example, helping to to take down Pokemon with the Sturdy ability, or the
Focus Sash item. The implications of using Mega Evolutions led to more than
just a stat boost; it led to game-changing elements that could admittedly make
battle interesting. The disadvantage is that not all Pokemon have Mega forms,
and this can lead to some Pokemon being overly used in tournament settings.
On the other hand, Dynamaxing has the ability to be used on
every single Pokemon. No matter the Pokémon, it can Dynamax. There is also
Gigantamax, which does bring Mega Evolution-like appearance changes that can
make these Pokemon look almost as unique. It also only lasts three turns, which
means that there is some strategy in when you actually choose to
Dyna/Gigantamax your Pokemon, as opposed to Mega Evolutions lasting the entire
fight. However, it is also a much more simplified version of the Mega Evolution
idea, where instead of still having your general moveset, it gets replaced by a
generic “Max-Something”, which does the same thing, no matter which move you
use, with only the power changing a little. It boosts your power, makes you hit
hard, more tanky and not much else. It is essentially just a stat injection for
three turns. Yes, some have slight special effects, but again, most of the time, these are generic. In my opinion, it’s just not as entertaining to use.
Still, this is not to say that there isn’t good in both.
Personally, I would bring back Mega Evolutions, but limit them to three turns
per battle as Dyna/Gigantamaxing does. I would also allow every Pokemon to “get
stronger” with Mega energy by equipping a stone not tailored to them (E.G. a Pinsirite
on a Mr. Mime for example), in which they would gain stat bonuses, a
surrounding glow, but remain in the same form. That would open up options,
letting people use their favourites as front-runners even if they lack a Mega
Form. I would then add Mega forms over time, letting more and more Pokemon
Mega-Evolve, giving better bonuses to Pokemon that are a bit more…
underwhelming.
By combining the two concepts, we could create a system that
has some level of complexity as well as giving players more control over which
Pokemon they wish to use. The ability to have multiple Mega stones for one
Pokemon means that you could technically have two mega evolutions for different
tactics, for example.
In my opinion, those added gimmicks are pointless to invest
in if they just do not become a long-term staple. In my opinion, Mega Evolution
could be used for far more than just being a cool transformation gimmick. It
could be a tactical power boost that leads to fun upsets, not unlike what
meters are used for in fighting games. It can also be used as a means to
balance out the roster a little more. Perhaps a Mega Evolution could take a
weak Pokemon like Dunsparce and actually turn it into a legitimate threat. You
could even use Mega Stones as a way to learn new moves on given Pokemon to give
them some nice buffs if they need it. If a Pokemon is already very strong, the
benefits of Mega Evolving could simply be less potent. Clearly, I prefer Mega
Evolutions over Dynamaxing. However, it doesn’t mean that you can’t improve on
a given option by looking at the alternative for inspiration.
Ideally, I would like to see Gamefreak stick to a design decision and to perhaps not introduce new gameplay elements only to remove them one or two games later. It’s okay to sometimes polish over innovating. I would like to see Mega Evolutions taken to the next level and see what they can do with it.
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