Dixie Kong is a character that was heavily rumoured to have been considered for official smash, and that has been a common request. After all, she helped Diddy Kong in DKC 2, then had her own game in DKC 3, and then was around in a few Mario sports entries as well as DKC Tropical Freeze as objectively the best character to beat the game. She seemed like a shoe-in. This was written upon request, whilst pondering my life on the toilet:
Physics:
A little bit slower and less agile than Diddy Kong slightly floatier. She has great horizontal mobility and recovery, but her vertical recovery is mediocre. She is more easily killed from above or below. Her aerial mobility can have her go very far offstage for kills, and come back, so long as she doesn't end up too far below the stage.
Specials:
Neutral B: Gumball Popgun:
There are two directions this could be taken:
1. The gumball stuns the enemy slightly, very little damage. It does get a single little bounce off the ground, unlike Diddy's.
2. The gumball does not stun, but momentarily (a few seconds) slow down enemy movement.
https://youtu.be/REj6uj9n6Vk?t=27
Side B: Barrel Blast:
Specials:
Neutral B: Gumball Popgun:
There are two directions this could be taken:
1. The gumball stuns the enemy slightly, very little damage. It does get a single little bounce off the ground, unlike Diddy's.
2. The gumball does not stun, but momentarily (a few seconds) slow down enemy movement.
https://youtu.be/REj6uj9n6Vk?t=27
Side B: Barrel Blast:
Dixie is propelled forward slightly. This has a slight curve in the trajectory, going up very slighty, but descending at the level it began at. This is akin to an air-dash. Tapping B with moving will have her slam the bongoes and create a little shockwave. It is stronger if timed while hitbox overlaps enemy. The outskirts of the hitbox cause fairly minimal damage, hitstun and KB. This move is intended to chase airborne enemies and punish bad DI. Functionally, it is like Diddy's side B in trajectory, but has no active hitbox until B is tapped again. It only goes slightly further than Diddy's.
Down B: Guitar Shockwave:
Dixie can play the guitar to charge up. Once she does fully, she can hit all cords of her guitar in a wide motion and hop up slightly. (She doesn't hop at all in the air, but stalls). This unleashes a shockwave that has decent range around her, but also destroys projectiles.
https://youtu.be/JFNKi28pwAg?t=6787
Inspiration for the projectile blocking:
https://youtu.be/U7HOTjs-vjE
Up B: Dixie Copter (DKC TP / DKC 2 hybrid):
Dixie gains a bit of height. While rising, pretty decent damage, could feasibly kill at the top:
https://youtu.be/REj6uj9n6Vk?t=15
But then she continues spinning, falling slowly, giving her good horizontal recovery:
https://youtu.be/qFhT2yP_3U4 2:01
The falling phase has very weak hitboxes.
Normals:
Inspiration for the projectile blocking:
https://youtu.be/U7HOTjs-vjE
Up B: Dixie Copter (DKC TP / DKC 2 hybrid):
Dixie gains a bit of height. While rising, pretty decent damage, could feasibly kill at the top:
https://youtu.be/REj6uj9n6Vk?t=15
But then she continues spinning, falling slowly, giving her good horizontal recovery:
https://youtu.be/qFhT2yP_3U4 2:01
The falling phase has very weak hitboxes.
Normals:
Jab:
Hair Dash (DKC 2 ver.): Dixie spins with forward momentum. Similar to Diddy in utility, can jump out of it, but hits slightly harder. It has slightly less distance. Can spin from ground to off the ledge.
Smash Attacks:
Forward Smash:
Spins on her legs to propell her hair forward with force, abd whipping it back:
https://i.imgur.com/IHrA30W_d.webp?maxwidth=640&shape=thumb&fidelity=medium
Credit: Birthnote for the image.
Down Smash:
https://i.imgur.com/IHrA30W_d.webp?maxwidth=640&shape=thumb&fidelity=medium
Credit: Birthnote for the image.
Down Smash:
Dixie slams her hair on both sides. A little slower than this animation.
https://youtu.be/tZrgCfVgkwI?t=708
Up Smash:
https://youtu.be/tZrgCfVgkwI?t=708
Up Smash:
Whips air in an a circle upwards while jumping slightly. Strong and good reach.
https://youtu.be/pw96e8dnNRI?t=77
Tilts:
https://youtu.be/pw96e8dnNRI?t=77
Tilts:
Forward Tilt:
Dixie bends sideways, poking with her hair. This sends opponents in an upwards angle.
https://youtu.be/hgUWwkwbG6c?t=33
https://youtu.be/hgUWwkwbG6c?t=33
Down Tilt: Flicks hair forward and bring it back. This sends opponents up, towards you.
https://qph.fs.quoracdn.net/main-qimg-256f54c9e2d6aa0d41c940b54c42fb55
Up tilt:
Whips her hair from in an upwards arc. Can intercept aerial approach.
Aerials:
Aerials:
Neutral Air:
Rolls into a ball and if hits enemy from above, does a very slight bounce. Low damage, low angle KB. Good to use off-stage to gimp a recovering foe and gain a little bit of height:
https://youtu.be/ug3cxU-fE70?t=981
Forward Air:
https://youtu.be/ug3cxU-fE70?t=981
Forward Air:
Flicks her hair forward in a sort of heavy metal air guitar stance, doing the hand sign in the video:
https://youtu.be/REj6uj9n6Vk?t=10
Back air:
https://youtu.be/REj6uj9n6Vk?t=10
Back air:
The hair slams behind her with force. Kind of like Roy Back air, up with hair.
Down air:
Down air:
A simple meteor, like Diddy.
Up Air:
Up Air:
Spins hair over her head. Good at juggling. Multihit, but final hit send upwards with more force:
https://youtu.be/REj6uj9n6Vk?t=15
https://youtu.be/REj6uj9n6Vk?t=15
Another silly idea is her blowing a gum balloon and then it popping. The pop causes damage.
Grabs:
Pummel:
Crushes with hair.
Up Throw:
Raises opponent on top of her head. Can become a cargo throw. Not very high KB, but good for setting up aerials.
https://youtu.be/qFhT2yP_3U4?t=10
Forward Throw:
https://youtu.be/qFhT2yP_3U4?t=10
Forward Throw:
Raises over head with hair, throws forward. Same animation if Cargo-throwing forward. Not the strongest of throws
https://youtu.be/qFhT2yP_3U4?t=10
Back Throw:
https://youtu.be/qFhT2yP_3U4?t=10
Back Throw:
Spins horizontally from front to back, releasing the enemy: Pretty strong. Think Smash 64 Mario Back throw.
Down Throw:
Down Throw:
Simple windup, arcing forward, then down, slamming on the ground. Bounces up, but forward as well.