Unbridled strength:
Using ATB, Tifa can get 3 charges of it. She gets to cancel
her normal attacks and normal specials into slightly stronger specials by using
A+B inputs. Unlike Lucario, these don’t give her a massive buff, but they also
charge faster than Lucario. These will only work on hit. The only exception is
Chi Trap, which will instead become Beat Rush. However, final hit will incorporate
Chi. Otherwise, this is essentially a combo-extender, as opposed to a super move. This meter fills up faster on longer combo chains.
---
Specials:
Neutral Special: Chi trap –
Summons a Chi trap in front of you. If in the air, this
stalls your fall as it is being set up. This is essentially a damaging orbs
that deals small amounts of damage to whatever touches it, and remains active until
it is struck. If struck, it will explode and do increased damage and KB. It has
a fair amount of hitlag, reminiscent on Lucas’ Up Smash.
It’s Unbridled strength Version will instead be Beat Rush
(Classic ver.):
https://youtu.be/ne0Wv1JtpbQ?t=1
It’s a very fast series of punches. If performed in the air,
Tifa’s fall will stall. It’s Multi-hit, and final strike is quite strong.
While most Unbridled Strength input cancels work on hit,
this is a rare instance where setting up the Chi trap lets you cancel into a move.
If you cancel the Chi Trap into Beat Rush for instances, this will make Tifa punch
the orb into exploding, keeping the foe from being knocked back due to the fast
multi-hit nature of Beat rush, racking up a lot of damage. Then there’s the
powerful Beat Rush Finisher.
Forward Special: Overpower –
https://youtu.be/WgSqTOgDY1k?t=286
Tifa launches herself forward with a kick, causing multi-hit
damage. Tapping A again at the end of the dash with have her perform an
additional flip kick, a weak finisher that knocks enemies away, slightly
upwards, and Tifa gets to bounces off backwards. This is good for getting an
easier offstage recovery if it hits. The bounce only work if the final hitbox
of the side B hits the enemy.
Unbridled Strength version is the same, but final kick has a
tiny bit more power to it.
Another option for the Unbridled Strength version is Burning
Arrow:
https://youtu.be/gsfzqxdmplc?t=455
For simplicity purposes, simply add fire effect.
Up B: Dolphin Blow –
Tifa does a rising dolphin kick (could also be a punch, but
needs an arced hitbox), actually summoning water / ethereal dolphin. This is
fairly strong, and can kill sideways. It’s doesn’t give her much height, albeit
the Unbridled Strength versions summons
a larger, dolphin, does more KB and damage, and rise Tifa a little more. Unbridled
Strength also doesn’t put her in special fall. She can jump again if she has
one left.
https://youtu.be/ne0Wv1JtpbQ?t=11
https://youtu.be/gsfzqxdmplc?t=489
https://youtu.be/gsfzqxdmplc?t=94
Down Special: Divekick –
https://youtu.be/WgSqTOgDY1k?t=225
Tifa divekicks downwards, hitting foes. This causes a fair
amount of damage, hits up and away.
Unbridled Strength version is stronger, easier time killing
on the side.
---
Normals:
Jab: Meteor Crusher:
https://youtu.be/gsfzqxdmplc?t=597
Multiple attacks, weak, but combos very easily into Beat
Rush special.
Beat Rush (Dissidia ver.)
https://youtu.be/gsfzqxdmplc?t=133
https://youtu.be/gsfzqxdmplc?t=143
Multiple attacks, weak, but combos very easily into Beat
Rush special. Doesn’t move her forward quite as much as the reference material.
Dash attack:
https://youtu.be/qHeLt51NRts?t=25
https://youtu.be/qHeLt51NRts?t=43
Halts for a brief moment, then dash forward with a punch
that actually sends up and back, letting her air combo afterwards.
---
Smashes:
Forward Smash: Omnistrike:
https://youtu.be/WgSqTOgDY1k?t=48
https://youtu.be/qHeLt51NRts?t=138
Will move her forward and do decent KB, lowish angle. Charging
it very slightly increases the distance of the shoulder barge.
Alternative:
True Strike:
https://youtu.be/qHeLt51NRts?t=670
Similar function, different animation.
Up Smash: Dolphin Strike –
https://youtu.be/qHeLt51NRts?t=1090
Has high reach, does maximum KB and damage if hits at Apex.
Alternative:
Whirling Uppercut:
https://youtu.be/WgSqTOgDY1k?t=64
Has high reach, does maximum KB and damage if hits at Apex.
Down Smash: Final Heaven:
https://youtu.be/ne0Wv1JtpbQ?t=18
Slams fist to the ground, fiery shockwave. Sends up and
slightly away
Alternative: Rolling Rise
https://youtu.be/WgSqTOgDY1k?t=345
https://youtu.be/gsfzqxdmplc?t=358
Spins, smashes ground with both fists, actually hits
forward, sends up, slightly away.
---
Tilts:
Forward Tilt: Dolpĥin Kick –
https://youtu.be/gsfzqxdmplc?t=158
(Second hit)
Kicks in front of her, less launch power than smash, low angle.
Has decent range.
Up tilt:
https://youtu.be/WgSqTOgDY1k?t=47
Simple uppercut, send diagonally up. Meant to lead into
N-air, U-air, or F-air
Down tilt: Dolphin Kick -
https://youtu.be/ne0Wv1JtpbQ?t=5
https://youtu.be/gsfzqxdmplc?t=158
(First hit)
Hits enemies up and behind her. If the enemy has very low
damage, can combo into up tilt, otherwise sends behind her. Good leadup to
B-air.
---
Aerials:
Forward air: Spin kick aerial -
https://youtu.be/WgSqTOgDY1k?t=129
Hits hard, meant for off the side aerial finishers. This is
a tiny bit slower than the other aerials.
N-Air: Rise and Fall -
https://youtu.be/WgSqTOgDY1k?t=194
https://youtu.be/qHeLt51NRts?t=168
Multi-attack (3 hits). The first two have very low KB, but
are ideal for cancelling into a boosted special. Third hit is actually good for
gimping. On stage, its utility can be twofold. If you decide to not fastfall
it, you will likely hit all three attacks, ending with a little knockback at
the end. If you do fastfall, then this will only connect with the weaker hits,
and as such, can be followed up with a grab / used for shield pressure.
Back air: Moonsault kick (but from behind) -
https://youtu.be/gsfzqxdmplc?t=322
Kicks foes in an upwards arc. KB actually sends the opposing
direction. In other words, it should be possible to do. Down tilt to back air,
and then going into up air or forward air, depending on DI and percent. It felt
like it would be different do have an aerial that doesn’t exactly send in the
direction one is pressing.
Up air: Sommersault kick -
https://youtu.be/gsfzqxdmplc?t=189
https://youtu.be/gsfzqxdmplc?t=51
https://youtu.be/gsfzqxdmplc?t=322
Similar to ZSS in function, upwards kick that is weak, but
sends up and forward. Meant to combo well into Unbridled Strength Up B.
Down air:
https://youtu.be/WgSqTOgDY1k?t=327
https://youtu.be/WgSqTOgDY1k?t=349
Spin kicks down / diagonally. Actually fairly weak KB, but
the angle is meant to synergize with Unbridled Strength Divekick.
Alternative:
Rolling strike -
https://youtu.be/gsfzqxdmplc?t=386
As a multihit, could more easily translate into a boosted
divekick.
---
Throws:
Forward Throw: Heat Crush -
Jumps and falls very falls, punches ground where foe stands,
pillar of flame arises, multihit, the sends forward. The multi-hit nature is
good for cancelling into a booster special.
Back Throw: Meteor Strike (Dissida ver.) -
https://youtu.be/gsfzqxdmplc?t=69
https://youtu.be/gsfzqxdmplc?t=250
Tifa chucks enemy behind her with a flame or chi blast. Low angle,
low KB
Up throw: Star Shower –
https://youtu.be/qHeLt51NRts?t=460
Disappears, causes multiple hits, ends with an uppercut.
Sends up
Down Throw: Meteodrive (Dissidia ver.)–
https://youtu.be/gsfzqxdmplc?t=522
Tifa jumps and chucks foe to the ground with explosive force.
To keep this balanced, Tifa descends with them and slams them to the ground.
---
Miscellaneous:
Walk animation:
https://youtu.be/WgSqTOgDY1k?t=63
Running animation:
https://youtu.be/WgSqTOgDY1k?t=50
Dodge roll:
https://youtu.be/WgSqTOgDY1k?t=54
Shield stance: