I am a big fan of Fire Emblem, and I very care about several
games in the franchise. However, there has be a distinctly… uneven
representation when it comes to which Fire Emblem games get the spotlight. Here
is the rundown:
Shadow Dragon / Heroes of Light and Shadows: 1
Binding Blade: 1
Path of Radiance / Radiant Dawn: 1
Awakening: 3
Fates: 1
Three Houses: 1
Do you see the outlier? Awakening has three playable
characters. Obviously, they are echo fighters of Marth and Roy, but there is
still a clear bias towards Awakening. Since every Fire Emblem game is very
different in gameplay, style and setting, it is reasonable to assume that every
Fire Emblem fans have favourite entries, and entries they are less partial to.
It is also reasonable to assume that a Fire Emblem fan of an unrepresented game
would be happy to see a character from that entry playable. On the other hand,
every time a Fire Emblem character is shown off in a Smash game, the Internet has
a meltdown. So how do we represent more of Fire Emblem without oversaturating
the game with Fire Emblem content? Hero from Dragon Quest holds the solution.
With Hero in Smash Ultimate, you can play as three Dragon
quest protagonists with the same moveset, since each are simply a set of
costumes with a different voice pack. With Fire Emblem, you could add
characters that could feasibly have similar movesets to one another as
alternate characters. Let’s try it:
Marth:
· * Seliph would be a fairly good candidate. Similar
build, uses swords, graceful prince combatant.
· * Eirika would also be a good candidate as she is
a graceful sword user.
Roy:
· * Eliwood would be an easy pick as they are
related and his Durandal is a flaming blade.
· * Leif was initially supposed to be in Smash before
Roy made it in. He has a similar build and could use a light effect instead of
fire to reference the light brand.
Lyn:
Lyn would replace Lucina as she represents the first Fire
Emblem character to be playable in the west. She would have her own unique
moveset.
· * Fir would be a good Fire emblem representative
to represent Sacaen swordplay.
· * Sue would also be a good pick are she starts off
with a bow, but may promote to use curved swords as well.
Ike:
· * Sigurd is taller than Seliph, and he is known to
be fairly strong and brash.
* Technically, any Hero class character could fit the bill.
Robin:
· * Celica wields both a sword and magic.
· * Soren can use magic, but also knives. A long
knife could definitely replace the sword.
Chrom:
· * Lucina would bear the same combat style. As they
have learned the same technique canonically.
· * Alm would be a decent idea, but he is
left-handed, so it would be good to mirror him. He could also be the actual
main costume, while Chrom and Lucina are costumes of him.
Corrin:
· * His moveset would be harder to imitate. Aside
from perhaps Mila from Echoes, or Iduun from Binding blade, there aren’t many
who could make sense.
Byleth:
· * Technically, every character can use every
weapon in Three Houses. You “Could” have Edelgard, Dimitri and Claude, since at
least one of their weapons is represented in the moveset.
Doing this would ensure that every single game in the series
has representation of some sort. Unfortunately, some lords use weapons that have no representation, but this could be something for a future rep to fill.
During the Wii and Wii U era, Nintendo would drip-feed us with a plethora of classic games via the virtual console. Those games came few and far between, and the emulation quality may have been mediocre at best, but they gave us a way to buy games that only used to work well on low latency CRTs. It let us pay to get access to some games that were out of print, and it also came with ownership. We bought it. It was ours to keep.
My girlfriend subscribed us to Netflix, and while there are many great shows on it, its problems became immediately apparent: shows would get delisted. We basically raced through watching all of Friends because we heard rumblings of its eventual delisting.
On PS3, I bought Scott Pilgrim VS The World, but other friends were not that lucky and when they were financially stable enough to buy it, the game had disappeared from the store.
The difference here is that while both situations were awful, I at least got to keep my copy of Scott Pilgrim VS The World.
With an online service, you are at the mercy of whoever is controlling the store as well as the various contracts they themselves are at the mercy of. So far, if you buy a digital game, companies are not allowed to come and take them back. With online services though? Games that you paid for as part of the service fee can be delisted at any time and without any warning. This means that I simply cannot get invested, as my investment may be rendered null at any point in time.
Online services grant you a license to play a game on their service under very specific conditions. You must abide to random DRM spotchecks to ensure that you are continuously funneling money to the provider. If you cease monetary transactions, your games get taken away, and your save files get deleted. If the company decides that it doesn't want you to play their game, it reserves the rights to just take it away at a whim. It also ensures that you cannot mod said product and that they have an easy means to monitor how you use said product, punishing you for enacting your right to modify your own property. It forces you to update your firmware, threatening removal of your games if you refuse to comply. When the service inevitably ends, changes into something else, all of your hard-earned progress vanishes. Your Donkey Kong Country save file gets deleted and you have to start over when the game finally makes it on the next console, if it does at all. This is all about one thing: Control.
I care about my right to own what I pay for. I do not ascribe to the beleif that service providers should be allowed to sell you a license to play their game with a plethora of caveats intended to control every little facets of your experience. Online services may seem convenient; and they can be, but actively removing one's ability to outright buy something is absolutely anti-consumer. By enabling these online services, we are throwing away our freedom to play games on our own terms. We are throwing away our ability to own games, to modify them, to play them at a later date without worrying about our saves being arbitrarily deleted. We are throwing away our ability to travel without the Internet for over a week and play Super Mario All Stars on the plane ride back home.
Online gaming catalogues are anti-consumer. They are an inferior alternative to emulation, and as Gabe Newell would say, it is indicative of a major service problem.
How can things be made better? Honestly, Steam has done a great job in that regard. They let us download our games, let us mod them, and even give competitive prices with good sales. But the most important part is that your games don't normally get taken away. They stay with your for a very long time. With Nintendo, I got used to losing my games with every console iteration. Then they asked me to buy them again and again, until I decided to no longer invest in their back catalogue, not because I did not like said games, but because there just wasn't any cross gen carryover of my games and save files.
Again, I want to own my games and play them on my own terms.
Nintendo has been harming competitive communities for every single Super Smash Bros game ever conceived, Splatoon, and Arms. This page is meant to be an editable repository of Nintendo's crimes against its communities. Together we ride.
* How Nintendo has hurt ALL of the Smash community:
They did this two weeks before the event despite this tournament being public knowledge three months in advance to maximize the damage they could cause:
* Nintendo forcing the Low Tide City tournament to ban Project+, Smash Remix, and Beyond Melee from their event, harassing their fans who just want to play their game in peace:
* Nintendo has the gall to start its own online Smash Ultimate tournament right after taking down several smash tournament with a pathetically minuscule set of prizes:
* Related to Project M, Super Smash Bros Legacy XP, a mod of Project M was suddenly stopped. While there is technically no evidence, many suspect Nintendo due to the eerie silence.
* Nintendo shutting down The Big House's attempt to safely host an online Melee tournament amidst a deadly pandemic, cancelling both Melee and Ultimate:
* Nintendo preventing PlayVS from holding Smash Ultimate circuits under likely false promises as previous statements have made clear. They do not have to shut down a collegiate league to have their own:
* Nintendo to no longer support / allow Smash Ultimate at EVO (after dropping Melee) in 2022, conveniently after they didn't have any more DLC to market:
* And when Panda created a circuit, it was "licenced". In other words, Panda potentially had to pay Nintendo for it to even occur. Nintendo added nothing of value:
Update: it doesn't seem to be the case, but Nintendo did not contribute much:
* Nintendo and their partner in crime, PandaGlobal have shut down the competing Smash world Tour, costing hundreds of thousands of dollars to the non-profit organization. There was also mention of how they loathe modding:
* Nintendo and Panda also refuse to let casters who have enjoyed Project M and P+ / expressed criticism at Nintendo from having careers even if they act professionally:
* Nintendo also tried to pretend that they cared about the grassroots community amidst takedowns and licensing to Panda (meaning they had to pay for the event to happen) / controlling the scene (and poor research on IGN's part):
* I can't believe I am saying this, and while I have no way to corroborate this, some have stated that they have been kicked out of a furry convention (2022 Midwest FurFest) for playing Project M there, and that Nintendo ninjas may have had a hand in this. Nowhere appears to be safe:
* How Nintendo refused to produce more of the rare Squid amiibo after a lorry truck containing all special editions containing it was stolen in the UK:
* Nintendo tries to shut down all platform fighter competitions by timing similar releases at the same time to take mindshare off of them (Rivals of Aether and Nickelodeon All Stars Brawl):
* Nintendo attempts to justify drift when under hot water, and word it extremely carefully. Seems to imply they will never fix it. They attribute it to "normal wear and tear":
* Thousands of Joycons got sent for repairs at one single repair spot weekly, leading to strained, unprofessional work ethic, and since they couldn't be bothered to ensure that the right Switch gets sent to the right owner, they had a policy to factory reset all Switch systems, causing lost saves:
* While Nintendo strongly discourages / attacks those modifying their hardware, Valve actually states that it is okay and even provides acces to replacement parts, as well as instructions to take it appart:
* Reports assert that the Wii U has a fatal flaw that can brick the console if it is not used for an extended period of time. Nintendo has not offered a fix:
* Speaking of Earthbound, Nintendo blocked the production of a book by the man who translated Earthbound for no valid reason, depriving fans and an ex employee a great opportunity:
* Nintendo abuses copyright claims on Youtube and attempts the ruin the livelihood of tech youtube channel UFD Tech for showing Tegra exploits, which is fair use:
Pokémon music, specifically Diamond and Pearl were taken down. This happened a mere two months before the release of Brilliant Diamond and Shining Pearl:
* Nintendo copyright-claimed an Animal. Crossing video by Shesez of Boundary Break merely because he showed Animal Crossing glitches in a video that is clearly fair use:
* Nintendo alledgedly goes after youtubers over emulation. Of note, they have no evidence to disprove that said content creators aren't using legal backups:
* Nintendo copyright strikes the Reto Game Corps channel for covering the Mig Switch cart despite proving that he owned the games he legally backed up.
* Nintendo sues the Yuzu emulator. Emulation is completely legal. This was of course paired with a Pokemon Presents to bury the bad press. This also had the collateral effect of shutting down the Citra 3DS emulator
* Nintendo nuked the discord servers for Suyu and Sudachi, abusing DMCA. Discord is also guilty of enabling this behaviour and not defending their privacy:
* Nintendo taking down a DidYouKnowGaming video about the coverage of the Heroes of Hyrule rejected concepts from Retro Studios, which falls under journalism:
* Nintendo tried to take down multiple githubs, including some for a completely legal app called Lockpick, which lets you backup and dump keys from your own Switch:
* Nintendo issues bans on Twitch to people who obtained a legal copy of Hyrule Warriors: Age of Calamity just because they didn't check their time zones and did not even deem it worthy to apologize:
* Nintendo issued a DMCA takedown for images from an old Japan only 1996 super Mario 64 guide scan, not letting players simply enjoy the art for archival and historical purposes:
* Someone was kind enough to scan every single Nintendo Power magazine to the Internet Archives for preservation purposes, and Nintendo took it down despite having no financial reasons to do so:
* Nintendo issued a #DMCA takedown targeting the Dreamkeepers logo icon, which was designed by the webtoon creator. They are really stretching the definition of Copyright Infringement:
Nintendo can't claim ownership on the letters "DK". The artist penned the font of this logo by hand. This is HIS intellectual property.
* Nintendo delisting cheaper Wii U versions of Donkey Kong Country: Tropical Freeze and Pikmin 3 conveniently right before a full-priced Switch port with minor upgrades. Pikmin 3 was since added back, but DKC:TP still remains delisted:
* Nintendo is not and has never been forced to step in to protect its IP. Mods are legal. Resale of legally bought goods is legal. Emulation of games you backed up is legal:
* This channel actually consulted a copyright lawyer. Companies do not have to defend their IP, and when it comes to trademarks, there are extremely easy ways to license them in a safe, controlled way:
* Nintendo suing Gary Bowser for making software that circumvents their unreasonable security, despite people having every right to modify their consoles:
* Nintendo sues the makers of Shironeko Project with a bullshit claim about using a touch screen as a stand-in for a joystick somehow being a Nintendo copyright... a control scheme they did not invent and has been used for years prior:
* 4 years ago, Sega fired shots at Nintendo, instead encouraging fans to continue making Sonic content. They also worked with romhackers to make the successful Sonic Mania: Spoiler alert: They still own Sonic, ultimately doing what Nintendon't:
* Nintendo also refused to refund Pokemon expansions that were mistakenly bought for the wrong version of the game until they suffered enough backlash:
* Nintendo ruins a leaker's life by suing him an impossible amount of money. I understand the criminal implications, but it seems immoral to destroy a life for a childhood mistake:
* Nintendo is seriously trying to pass off limited time releases as "Unique" and a "way to celebrate" those franchises. They also pretend to care about Joy-con drift and are doing nothing to fix it:
* Nintendo making the Xenoblade Chronicles 3 special edition limited to their store, yet being so unprepared, that they dropped the ball. They made people wait 10+ hours to try and get a copy before any sort of relevant updates. To add insult to injury, another 7 hours long attempt was done again. Many did not get the game despite a very painful process. There was no mention of making enough to meet demand, or of compensating wasted time:
And the end result is inevitably encouraging scalpers:
* Nintendo tried to remove the free game "Jump Rope Challenge" from the Eshop for no apparent reason, but went back on the decision after some backlash:
Nintendo sneakily hands off free 7 days online subscriptions, but demands your credit information so they could automatically renew you and charge you. Cancelling this is not obvious:
*Nintendo shuts down ability to upload levels in Super Mario Maker for Wii U, but does not give any alternative to share levels offline, shutting down years of hard work:
* Nintendo spitting on the hard work of fans by deleting levels in Mario Maker, forcing people to beg to play them so they remain online, not providing clarity in the metrics they use and not instead giving proper tags and filters:
Your level sucks, Jimmy!
- Nintendo.
(Also, it caused problems where hard levels would get delisted, and it would be skewed towards popular youtubers and streamers)
* Nintendo has a history of reverse-engineering games (see Ikegami Tsushinki). Showing their hypocrisy on matters of modding and intellectual property:
* Nintendo now working with intrusive DRM malware services. They can only be removed through piracy. This can only hurt paying customers as it can affect performance, andcan also serve to remove access to what you buy:
UPDATE: Denuvo denies claims of working with Nintendo. However, some do bring up the point that Nintendo has to authorize apps to exist on the switch. There may be more tot he story.
* An alledged insider has corroborated the statement while talking about why Waluigi seemed to never be used outside of spinoffs. It "appears" to be correct based on later Kensuke Tanabe interviews.
* Nintendo treated the Project H.A.M.M.E.R Team so poorly and forced motion gimmicks so vehemently, not letting the North American have a say in the matter than the team just disbanded:
* It is also heavily rumoured that Shigeru Miyamoto pressured Rare into turning Dinosaur Planet into a Star Fox game, meaning Rare lost the the game's ownership:
* Nintendo fires Chris Pranger for appearing on a small podcast. From this, we can see Nintendo's obsession with information control and Masahiro Sakurai's deep intolerance towards people playing smash differently.
* How Nintendo stalks and harasses hackers, while hacking one's property is legal to do in North America. Furthermore, Nintendo apparently commits the crime of wiretapping:
* Pokémon Company partners with Tencent, an arm of the Chinese government to create Pokémom Unite, pushing exploitative, anti-consummer, psychological manipulation in a game that also targets children:
* Pokémon Unite sells skins at prices as high as 40$ while limiting how much in-game currency you can have (so you are forced to buy it) abusing children, people with gambling addictions, and neuro-divergent individuals
* Fire Emblem Heroes introduces many pay to win features in Fire Emblem heroes at drastically inflated orices, no less. They locked quality of life features behind a paywall:
* Gamefreak, which is somewhat related to Nintendo, lied about the reason that many corners were cut during the development of Pokémon Sword and Shield. The cut corners were an issue yes, but it was the subterfuge that was the biggest issue.
* The Pokémon company, partially owned by Nintendo alledgedly views Nuzlockes on the same level as rom hacks. Aside from the fact that rom hacks are perfectly fair and legal, they even disaprove of people playing the game the way they want to, even without a single mod:
A PR team can lie, so it is difficult to ascertain the validity of either side.
* After social media backlash for #FreeMelee, Nintendo sends hiring notice for new Social Media Manager intern. Did someone get thrown under the bus for Nintendo's action?
* Nintendo historically tried to squash competition by punishing retailers who would host competing products in its early days. Sega broke that monopoly:
* Nintendo historically sued anyone who dared make unauthorized cartidges for their classic platforms, and limited how many a company could make a year:
* Nintendo stabbed both Sony and Phillips in the backs during the development of the now unreleased CD-based SNES by breaking their agreements, leading to Sony creating the Sony Playstation brand:
* Nintendo is all about controls. They have the ability to make games readily available, but instead choose to re-release them endlessly at full price, slowly, and now, using Nintendo Switch Online, they have complete control, as you simply cannot just download games to your console and play them without logging in to the Internet once a week and paying a subscription fee. As such, you do not own a copy of any game, nor can you modify them or back them up. Once the service ends, they may be removed as there is no guarantee of cross-gen, or being able to keep them once the service inevitably shutters.
* Nintendo completely shuts down Wii U and 3DS eshop, forcing their customers into a Netflix-style account system, fully removing our ability to own games and carry them over:
* Nintendo erased Fire Emblem Fates: Revelations and important story DLC for Awakening, Fates, and Echoes, Shadows of Valentia. This content will be impossible to experience that part of the story without piracy:
* Nintendo shutting down potential Netflix Zelda series and Star Fox claymation project because of an information leak because they are too overprotective of their IP:
* Nintendo cease an desists Pokemon fan / Tiktok user for having "Poké" in her username. This one can be more debatable because she was selling Pokémon-branded merchandise. Still, what's next, cease and desisting Poké bowls?
* Masahiro Sakurai's unhealthy view of competition. Instead of understanding the healthy benefits of resilience and self-improvement, he sees competition as a toxic affair:
And before people try to justify it by stating that Japanese law works differently, corporations must abide by the las of the country that the so-called infringement operates in.
* I am putting this one last as it is somewhat debatable, but Nintendo has failed to be "inclusive" when it comes to various sexual orientations in Tomodachi Life, and the reasoning were fairly tone-deaf. The company did not see fit to patch the game for that purpose: